This is a ranked list of video games that I’ve been cultivating for several years now. There are three criteria common to all games on the list:Continue reading
God of War 3 is a solid game—good but not great—that never reaches the level of the original. All of the elements are there, but it somehow manages to be less than the sum of its parts. Held back by a weak story and a tragic hero who is neither tragic nor hero.
All of the things that God of War is known for are present: great score, brutality, twin blades, Greek mythology, and over-the-top action. You’ll fight across the surface of Gaia as she scales Mount Olympus. You’ll cut your way out of Kronos’ gut. You’ll take Hermes’ boots with his feet still in them, and use the head of the Sun God as a flashlight. You’ll even get to role in the sack with Aphrodite—before and after killing her husband. The kind of stuff that can only happen in a God of War game.
That’s all well and good, but there are a lot of things that just fall flat. We’re once again fighting with the same twin blades, using the same combos, and ending fights with the same quick time events. Sure you get some other weapons along the way, but as in previous games, they’re never as good or have as wide a variety of moves. The enemies are variations of things we’ve seen before. The boss battles aren’t particularly remarkable, and the puzzles aren’t particularly puzzling.
The biggest things holding the game back however, are the clumsy story and continued unlikability of Kratos. In the first God of War, Kratos actually is a tragic figure. The story involves Kratos saving Athens from the God of War in the hopes of receiving forgiveness for his sins. (Actually he wants the nightmares to stop, but assumes forgiveness will do that.) He’s a monster on a hero’s errand, and we get to learn how all this came to pass. Ultimately, he fights both Ares and his own inner demons in what is one of the great final boss battles in all of gaming.
In GoW3, Kratos is on a mission of revenge, pure and simple. He happily destroys everyone and everything in his way, be they man or god, beast or bystander. He plunges the world into chaos and darkness without any care at all. Athena urges him along this path for reasons of her own, and the whole thing hinges once again on Pandora’s Box. The history of the box, its purpose, what it contains, and the key to opening it are where things get clunky. For instance, Kratos needs the power that resides in the box so that he may kill a god; thus allowing him to take vengeance upon Zeus. But he kills like six gods along the way and never wonders “hey, maybe I don’t need the stupid box”. I think this is a case where action dictated the story, rather than story dictating the action.
As for Kratos, he never becomes a hero and never finds redemption, which is fine. Redemption isn’t always possible. But at this point, we’ve got two full games since the original that are nothing but a shitty dude doing shitty things for shitty reasons, and it’s wearing thin for me. If you liked the first two, go ahead and play GoW3; it’s more of the same. I found it better than the second but not as good as the original. If you’re new to the series, then like I said at the beginning: it’s good but not great. If you’re a lover of hack and slash, then go for it, otherwise, I’d say pass.
As a side note, I’d like to talk about one particular scene in the game where Kratos shoves a bare-breasted princess around until finally using her as a wedge to hold up a large contraption. She screams momentarily, before being brutally crushed.
I’ve played a lot of games, seen all kinds of violence, and all manner of horrible things done to scantily clad female characters. This is the first time I ever recall thinking, damn, that was a bit much. Most games that aren’t serious, I don’t take seriously. I don’t have a problem dismissing silly things from my consciousness. But this made me stop and wonder, what the hell was the point of that? I understand Kratos is a merciless, brutal character and the developer is trying to portray that, but at the same time, it’s hard to play the role of someone so despicable. The whole thing struck me as cheap shock value entertainment.
Ni No Kuni is a whimsical old-school rpg that is equal parts classic Final Fantasy and Pokémon. It’s the heartfelt story of a young lad named Oliver from ‘our’ world that finds himself on a grand adventure in an alternate realm. First of all, it is absolutely beautiful. The hand drawn art style is gorgeous. You could pause the game at any time, take a screen shot, print it, frame it, and hang it on your wall. It really is eye-candy throughout. Even the Wizards Companion, which is book you access in your inventory is beautiful to gaze upon. Unfortunately, the artwork is the only thing about Ni No Kuni that rises to greatness.
The story is at times both clever and clumsy. The names of most things and many of the expressions used by characters in the ‘other’ realm are clever plays on the words and expressions of our world. It lends to the feel that the two worlds are reflections of each other. Like when we would say something is ‘neat’, they might say it is ‘tidy’ (neat and tidy). The game is full of those things and at first you get the feeling that the writers are really freaking smart. As it turns out, the same care was not given to the plot. The story is full of contradictions and holes to the point that it becomes a distraction every time you notice another one.
The dialogue and acting are good, if a bit cheesy. But once again, the game falls short of its potential because most scenes are not acted, they play out as text scroll. Or even worse, they’ll insert 30 seconds of acted dialogue with text scroll before and after. It’s disconcerting and takes you out of the moment.
The mechanics are tedious and unrewarding. On the plus side, you can capture almost every creature you fight and turn it into a pet of sorts to fight on your side. These familiars as they’re called level up separately from you and you can feed them various things to boost their skills and give them new powers. Cool. Until you realize there are hundreds and they all level independently. There’s also no way to tell in-game which ones evolve into the best familiars, as some blossom late in their development, some early, and some follow a more linear path. That said, as long as you spend some time grinding xp, you can complete the game with any of the familiars. What you’ll probably do though, is just stick with the ones you find early, because they’ll always be farther along in their advancement than the ones you get later on. It’s a terrible design choice IMO, which discourages you from trying out new beasties which may actually be better in the long run.
As far as fighting goes, if you take your time and grind xp as you go, you’ll never have a problem and never need to use any particular strategy to win. As long as you’re over-leveled, it’s an exercise in pushing X until the fight is over. Boss battles are a little more complicated as you’ll use a variety of Oliver’s spells rather than simply attack with your familiar, but again, no particular strategy is required other than keep doing damage and heal up when you need to.
Exploration will occasionally reward you, but not with anything very good. There is a crafting system that is horrendously convoluted and unnecessary to complete the game. Side quests are samey same and never difficult, just time consuming. There are no important choices to make and no consequences for failure; all of which leaves you feeling like you’re along for the ride and not an active participant in the story. Fine for an action game, but these are the things that make great story driven games so engaging.
I don’t want to sound overly harsh, because that game is quite good, and it kept me entertained for over eighty hours. It’s the wasted potential that makes it so frustrating. Out of five stars, I’d give it three or three and half. I have not completed any of the end-game content, and probably won’t, for just like many of the characters in the game who’ve become broken-hearted, I’ve lost my Enthusiasm.
It’s meh. At times it’s pretty good, but mostly it falls flat. The highlight is definitely the boss battles. They’re challenging, varied, and quite fun. The story is ridiculous. Voice acting is not good. Music is annoying as all hell. Visuals aren’t anything special. Gameplay is okay. Carving enemies in half and ripping out their repair units is fun, but the camera does weird things at the most inopportune times and it’s incredibly frustrating. Mostly though, Jack is just a really boring and unlikable character, which is a shame, because he has a great backstory and I loved him in Metal Gear Solid 4. Unfortunately, Revengeance does a complete 180 on the character development that took place in MGS4, leaving you with a kind of what was the point of it all feeling.
If you’re in the market for sword wielding ass-kickery, I highly suggest Star Wars: The Force Unleashed.
Took me a while to get into it, but once the story got into full swing it was pretty good. Very much the same game as Borderlands 1 but with more of everything. More story, more locales, more enemies, more weapons, more NPCs, more more more. Borderlands has a very striking visual style and an off-the-wall sense of humor that you will probably either like or detest. It’s hard to imagine someone being ambivalent about it. I happen to like it for the most part.
I had no technical problems, music is very fitting, sound design is solid, dialogue and voice acting are both decent. The main problem with Borderlands is that it just doesn’t ever rise to greatness. Most of the guns are rubbish, the boss battles aren’t memorable in the slightest, except that last one, which was dramatic but ridiculously easy. As you level up the skill trees, you rarely gain an exciting new trick. Mostly it’s a series of minor buffs that accumulate to make you much better, but you’re left feeling a little bit like ‘that was it?’.
For me, the best part of the game is in the details of the environments. There are jokes everywhere and I play the game with a constant grin and occasional belly laugh. You can get BL on the cheap nowadays, I recommend everyone give it a go purely because of its uniqueness. Even though the stories are intertwined, it’s not necessary to play both, feel free to skip straight to the second one.
I can’t comment on all the classes except to say I did not like Assassin but I did like Gunzerker. In Borderlands 1 I played the Hunter I think? Whatever class Mordecai was, and that was also very fun.
There’s a lot of DLC and endgame stuff to do, but I think I’ve had my fill.
//Handsome Jack was a top drawer villain. Top drawer I say.
I just don’t get all the hype with this game. The story is non-existent. Batman’s dialogue is painfully cheesy and poorly delivered. Despite a large open world, the locations are all samey same and forgettable. Decent boss fights are few and far between, so most of your fighting time is spent dealing with one of two scenarios: mobs of unarmed thugs or rooms of heavily armed but spread out thugs. For the former, you simply drop in and kick ass. For the latter, it’s a tedious process of taking out goons one by one with a lot of time spent waiting and stalking.
Detective vision, or whatever it’s called, needs to be rethought. Because of all the hidden stuff and the need to keep track of armed thugs, you have it activated way too much of the time. You rarely get to appreciate the environment, which is a shame.
Riddler trophies are extremely annoying. They give good experience, so you want to get them, but all too often you spend 10 minutes trying to figure one out only to realize that you don’t have the right gadget yet to get it. Wasting players’ time is not cool.
Let’s circle back to the plot. The very notion of turning a huge swath of Gotham into a prison is beyond ridiculous. The idea that these super villains couldn’t escape a prison with no roof is equally absurd. The fact that Bruce Wayne is “arrested” in plain view is ridiculous. The whole idea of Protocol 10 is retarded. Killing all the inmates with missile fire from helicopters? Strange is granted permission to do this? The inmates don’t have the wherewithal to hide underground? Or shoot down the helicopters with all the military grade weapons they have? You don’t get the option to bypass encounters through stealth even though Batman refuses to kill anyone. Nope, the only option is to beat everyone to an unconscious pulp. I could go on.
So what good can I say? Mark Hamill is brilliant playing the Joker as usual. The gadgets are fun, as is swooping around the city. Combat is fluid and uniqueish, but still only meh for me. I didn’t encounter any technical problems aside from a few frame rate drops, though the directional audio is a mess. Where you hear voices coming from has little or nothing to do with where the speaker actually is. Music was forgettable. I much preferred Arkam Asylum which is, as another reviewer put it, more focused and more creepy. Ah well, I’m sure a lot of folks just enjoy getting to be the Batman, but that’s not enough for me. I can’t be arsed to play the post game content, the DLC, the side missions, or find all the Riddler Trophies. Platinum is obviously out of the question.
Of the three AC games I’ve played, this one is undoubtedly the best, though it’s still far from being a great game. Compared to its siblings I thought it had more variety, a more compelling story, and better integration with historical events. The Naval missions especially were a welcome change of pace.
I enjoyed building the Homestead and liked how each of the artisans had a developed backstory and unique personality. The whole crafting system, while a good idea, was badly implemented and rather pointless. The outfits were decent, though the system (or lack of system) for changing outfits leaves much to be desired. The primary weapons were lame in that the best ones could be purchased early in the game and I used them throughout. On the plus side, I really liked the Rope Darts; those things never got old.
This game, much more so than the others I’ve played, followed along with the historical narrative. I saw the Boston Massacre, I led the Tea Party, I went on Paul Revere’s Midnight Ride, I was there when the Shot Heard ‘Round the World was fired by no one knows who, I fought at the Battle of Bunker Hill, and played Bocci with George Washington. The locations were all very meaningful to me as well being from the area.
The story, aside from the historical bits, was very well developed with several twists and turns. I won’t go into details, but I enjoyed it along with most of the main characters. Haytham and Charles Lee in particular were very well done and well acted. Unfortunately, the main character, the character that you play, has the personality of a tree stump.
On the technical side, I encountered a few glitches and had one hard freeze, but on the whole, no major issues. Gameplay was typical AC, though a bit simpler than previous installments. All told, I put in an enjoyable 43 hours and 34 minutes, though towards the end, I was ready to be done with it and move on to something new. This is after all, still an AC game. There is a great deal of time spent running/riding from place to place, though having numerous fast travel points around New York and Boston helped in that regard. There is also much slogging through mundane and repetitive side missions, which are mostly optional, but when presented with an activity my personality does not allow it to go unfinished. That said, there are several I didn’t complete and I certainly can’t be arsed to go for the Platinum Trophy.
All in all, a good game, not great. If you’re interested in the time period and events surrounding the American Revolution then it’s worth the $10-20 you can get the game for nowadays, otherwise, you can pass and rest assured you’re not missing out on much.
//Forgot to mention, audio balance is horrendously, inexcusably awful.
The Astro headset is just… it’s amazing. I should’ve bought it a long ass time ago.
The build quality seems quite sturdy; it has a heft to it that says “I’m made to last”. It fits over the head nicely, and squeezes the skull with a fair amount of pressure. I thought it squeezed a little too much, but I went on to play for several hours and never noticed it. The ear cups fit fully around the ear. This is a must for me; I can’t stand on ear headphones for long gaming sessions. The ear cups and head piece are covered with cloth material, which is also a must. The fake leather vinyl crap gives me a rash wherever it touches my skin, usually right behind the ear. The ear cups also do a great job sealing out room noise.
The sound quality is superb, highly directional, crystal clear and with no background hiss or noise of any kind. For the first time I really felt like I could hear sound coming from behind me and in front of me. The audio had dimension and space to it, where other headsets you can tell the sound is coming straight in from the left and right sides. When I first landed at the Tower and my jumpship pulled away behind me, I was all “holy shit”, to which Mrs. Owl inquired what was wrong. Nothing my dear, nothing is wrong at all.
I haven’t used the chat feature yet, but I do know the mic isn’t feeding back unwanted noise into the ear pieces like my Trittons. I also like that the mic easily swivels up and out of the way for solo play. It uses the Optical Audio out on the PS4 as well as the USB, but it came with all the necessary cords neatly placed in the box, which is itself a thing of beauty. The cords are plenty long enough for where I sit in relation to the TV. Then there is one cord that comes out of the mix amp and to the headset, which again is plenty long and has a mute switch for the mic.
Volume adjustment is done on the mix amp with an oversize dial for master volume and a separate game/chat balance knob. They all turn smoothly, with nice resistance and reek of quality. If I have a complaint, it’s that the master volume is a bit sensitive. Slight adjustments drastically change the audio level, which is a shame, because such a large knob should allow for very fine adjustments. The mixamp also has its own power button, an EQ button which lets you select from four different preset EQ profiles, and some other button I know not what it does. I think it kills the surround simulation. As far as EQ, I use the ‘core’ option which is basically flat, it applies no equalization to the original signal, allowing me to hear the game as the developers intended.
5 stars in every category except value, which is a bit more subjective. I always play using a headset, whether I’m in a party or not. I just prefer headphone sound to the TV speakers and it doesn’t disturb the rest of the house. I also game a lot, usually two to four hours every weeknight and four to six on weekends. That’s a lot of time to spend with headphones on, so for me, it’s a 4 or 5 star value (assuming they hold up over time).
//Most people would probably opt for the wireless A50, but I actually prefer wired.
Great game, but could’ve been so much better. Lets cover the bad first. Voice acting is cheesier than a triple cheese pan pizza from pizza hut with a cheese stuffed crust. The only voice actor I liked was the little one, Cereza. Luckily, Bayonetta’s voice was tolerable most of the time and good some of the time, even if the writing was still a block of cheddar.
The story was utterly and completely nonsensical. The background and world were somewhat interesting, but the who, why, and how of all the events was not only confusing, I think it actually killed brain cells. Level design was adequate and the still-frame style of many of the cutscenes just seemed lazy.
Now that that’s out of the way, lets talk goodness. Bayonetta is a button masher that is so far over-the-top it might actually be in orbit. I mean, she uses her hair as a conduit to summon a demon foot—wearing high heels—to kick and stomp her enemies. At one point you actually ride a motorcycle up the side of a rocket as it hurtles into outer space. The things you do in this game, you will not do in any other game, ever.
If you are a heterosexual male, Bayonetta will likely have you in a near constant state of arousal. She is smoking hot, sultry, and frequently near naked, though never all the way. >.< See, her hair also forms her outfit, and when she uses her hair to summon demons, it leaves her bare ass but with conveniently covered tastey bits. This is reason enough to keep playing hour after hour, but the gameplay is also quite satisfying. There are a multitude of combos that can be performed and a convenient practice area accessed during loading screens. The game also rewards timing and finesse. Dodging at the right moment triggers Witch Time, which basically freezes your enemies momentarily, allowing you to pummel them at will. Finesse will improve your rewards and score. Every encounter and every level give you a rating from stone to platinum, with online leaderboards to see how you stack up.
As you progress, Bayonetta unlocks new techniques and acquires new weapons and accessories. The result is that you’re constantly adjusting your play style to include these new methods of dishing out pain, or avoiding it. She gains the ability to turn into a panther, a crow, and a swarm of bats. The first two are useful both in and out of combat. There is a decent arsenal of weaponry to choose from and two weapons are equipped at any given time, one on the hands and one on the feet. Yes, rocket launchers mounted to your feet is a perfectly valid option. Despite the variety however, the katana is the best hands weapon by far, and you’ll likely use it exclusively once acquired.
Battle arena’s are littered throughout the game world that provide rewards for completing ridiculously arbitrary challenges: for example, kill this angel in 2 minutes or less using no more than 7 punches and 7 kicks. It’s fun though and adds to the game’s replay value, which is considerable. The main campaign takes about 15 hours on Normal difficulty, but it really only scratches the surface. There are two more difficulties that must be unlocked, and certain items that are only available after completing specific challenges, many of which require multiple playthroughs. Not to mention, one playthrough will only give you enough Halos (currency) to buy a small fraction of the items available.
All in all, the game is a blast to play and offers lots to do even after the campaign is over. The story is terrible and voice-acting cheesy, but stylistically Bayonetta is unlike anything else and filled to overflowing with sexiness.
Please note: Bayonetta is a witch, she has made a pact with the demon’s of Inferno, and she relishes killing angels. (In this world, angels aren’t necessarily good, it’s all about balance.) So… yeah… keep that in mind if that sort of thing offends you.
I finished BioShock 2 tonight and much to my surprise, I enjoyed it considerably more than the original. 😮
Things I liked better about BS2:
Villain. Sofia Lamb is magnificent. Frank Fontaine from BS1 was more of your typical crime lord, white collar villain type. Sofia was all sorts of complex. Her character was very much Karl Marx to Andrew Ryan’s Ayn Rand. In BioShock 1, philosophy was part of the setting, in BioShock 2, it drove the plot. I like that. I also like how Eleanor saw the corruption on both sides and chose to forge her own path somewhere in-between.
Acting. Sofia, Sinclair, Grace, Eleanor, and Gil were all outstanding.
Story. This one is hard to explain without getting overly verbose. I found the story to more ‘personal’. Around two-thirds through the game, I desperately wanted to meet and save Eleanor. I felt a purpose. I cared for her. Her line “You’re the only good thing Rapture ever gave me” really cemented it and Sarah Bolger did a magnificent job as her voice-actor. I like the BS1 story, but I was never so emotionally invested. Then there’s the whole thinking/philosophy aspect, learning about big daddies and little sisters, and Gil’s tragic side story. I thought BS1 dragged at times; I even took a break from playing it for awhile. No way with the sequel. It caused me physical pain to stop playing last night knowing I was nearing the end. (Good thing I did though, because there was quite a bit left to do.)
Seeing the world through the eyes of a little sister. This one short sequence was brilliant, surprising, enlightening, and bittersweet.
Gameplay. Once I got the Drill Specialist tonic, I played probably 80% of the remainder of the game sans guns. It’s a bit like playing a vanguard in Mass Effect: Drill Dash = Biotic Charge. So much fun and with no ammo to worry about. With Telekinesis 3 you can pluck enemies off their feet allowing you to pulverize them with the drill while they hang there helpless, and the final insult, looting their body just before firing their corpse at the next enemy like a canon ball. Electro Bolt plus Drill Dash also makes short work of Big Daddies and Big Sisters without consuming much in the way of resources. And finally Cyclone Trap has been upgraded, allowing 10 as opposed to 5 active traps and they can be combined with other plasmids for combo effects. Great for difficult gathering sessions.
On the downside, BS2 is much more linear and doesn’t have nearly the variety in environments that BS1 has, though it does have greater variety in enemies.
I didn’t touch the multiplayer and probably won’t. I played through on the highest difficulty and didn’t have much trouble. The way the game respawns you without resetting enemy health makes getting through even the toughest areas only a minor chore. Once I had my drill maxed out, the difficulty was a non-issue, even the big battle against two big sisters was a breeze. I think I used two first-aid kits and one EVE hypo. Drill FTW.