Wow. What a shockingly awful map.
It’s a damn good thing this map was free, because I would be seriously pissed if I put forth coin and got this mess in return. The only good thing I can say about it, is that it makes Sinai Desert and Ballroom Blitz seem better by comparison.
Note: I typically play Conquest, so the following comments are from that perspective.
The map is enormous, with a long and narrow shape. I don’t know for sure, but I’m guessing that the distance from home flag to home flag is farther than any other map. Now, Suez is also long and narrow, but each flag is within easy walking distance of the next and there is cover everywhere. On Giant’s Shadow, you might as well kill yourself and redeploy, because there’s no way you’re walking from a friendly flag to an enemy one without getting a bullet through the head.
I started writing a long breakdown of why the map fails, but really it all comes down to the fact that it’s way too spread out with not enough cover and there’s little opportunity for flanking. Moving from one flag to another is both dangerous and extraordinarily tedious. Each flag becomes an insular area unto itself with not a whole lot going on unless we’re talking about C or D—which are a total shit show.
Maybe I’m missing something, but it seems to me that Giant’s Shadow is the least fun, least tactical map in Battlefield 1.